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Author: Mourad

Just Released a new Update of Draw Debug Tools!

By Mourad Posted on March 4, 2024 Posted in Draw Debug Tools Tagged with debug, draw-debug-tools, tool, Unity3D
Just Released a new Update of Draw Debug Tools!

A new version update of Draw Debug Tools. If it’s first time you hear about it, it is a Unity package featuring many functions and tools that enable you to draw debug shapes, visualize gameplay, and gain a better understanding of what’s going on with your code.

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Learn How to Use Casual Game Lighting for UE5

By Mourad Posted on January 31, 2022 Posted in Casual Game Lighting Tagged with design, hyper casual, hypercasualgame, Shader, UE4
Learn How to Use Casual Game Lighting for UE5

Casual Game Lighting is a material function with a collection of lighting features, made for developers and artists who want to make casual (or hyper casual) mobile games.

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Examples And Full Documentation of Draw Debug Tools

By Mourad Posted on November 29, 2021 Posted in Draw Debug Tools Tagged with debug, tool, Unity3D
Examples And Full Documentation of Draw Debug Tools

Draw Debug Tools, help you visualize your game play, by providing many functions to draw shapes and tools to make development fast and enjoyable experience.

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Learn How to Use Draw Debug Tools to Visualize NavMeshAgent Paths

By Mourad Posted on October 13, 2021 Posted in Draw Debug Tools, Tutorials
Learn How to Use Draw Debug Tools to Visualize NavMeshAgent Paths

In this unity3d video tutorial you will learn how to visualize NavmeshAgent path in unity AI navigation system using Draw Debug Tools. The debugging is visible in scene view , game view, and in the builds (supports all platforms). This …

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Learn How to Make Ground Fake Holes in UE5

By Mourad Posted on September 22, 2021 Posted in Tutorials Tagged with tutorial, UE4
Learn How to Make Ground Fake Holes in UE5

In this tutorial we will learn how to create a fake hole in the ground, a hole that actually doesn’t exit physically in the mesh but it function as a hole !

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A quick way to fix blend shape issues in Maya

By Mourad Posted on June 11, 2021 Posted in Tutorials Tagged with Maya, Unity3D
A quick way to fix blend shape issues in Maya

When you detach and combine geometry you change the order of vertices, and the blend shape deformation relay on that order to work.

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Unity Tip: Locking the Camera Preview Window in Unity

By Mourad Posted on August 7, 2020 Posted in Tutorials Tagged with Unity3D
Unity Tip: Locking the Camera Preview Window in Unity

When working in unity sometimes you would like to adjust objects position taking in consideration a specific camera angle.

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Get UMG widget absolute position in UE4

By Mourad Posted on August 28, 2019 Posted in Tutorials
Get UMG widget absolute position in UE4

In this tutorial you learn how to get absolute widgets locations regardless of the hierarchy they belongs to, or what layout panel are under it.

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Mimic the Nostalgic PSX Rendering Style in UE4

By Mourad Posted on January 30, 2019 Posted in Tutorials Tagged with PSX, Shader, UE4
Mimic the Nostalgic PSX Rendering Style in UE4

Back in the old days PSX games had a shaky and wobbly effect of vertices, this unwanted effect is caused by the lack of floating point precision. In this tutorial you will learn how to create similar effect.

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