Just Released a new Update of Draw Debug Tools!

Overview
Hi Unity developers! a new update of DDT is here.
For new commers, Draw Debug Tools is a Unity package featuring many functions and tools that enable you to draw debug shapes, visualize gameplay, and gain a better understanding of what your code is doing.

Here is the link to asset store: https://assetstore.unity.com/packages/slug/163706
Documentation: Draw Debug Tools Documentation
What’s new!
In this version (2.3.2) we added the following minor changes and fixes:
- Redesigned float graph: it displays the history of a float variable in a better and intuitive way.
- Improved the way we draw bounds.
- Fixed a memory leak when drawing meshes.
- Added an overloaded Log function that accept just a string with white as a default color, no need to specify a color if you are good with white.
- Fix: Log text was consuming mouse/touch Racyast event.
Upcoming?
I have some cool ideas on features I am planning to add, I will just need a bit more time. I will share more details in my next blog posts.
The cool thing is that I use Draw Debug Tools almost daily in the games I work on, so I have a good sense of what will be useful to users.
Take care!
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