Just Released a new Update of Draw Debug Tools!

Just Released a new Update of Draw Debug Tools!

Overview

Hi Unity developers! a new update of DDT is here.

For new commers, Draw Debug Tools is a Unity package featuring many functions and tools that enable you to draw debug shapes, visualize gameplay, and gain a better understanding of what your code is doing.

Here is the link to asset store: https://assetstore.unity.com/packages/slug/163706
Documentation: Draw Debug Tools Documentation

What’s new!

In this version (2.3.2) we added the following minor changes and fixes:

  • Redesigned float graph: it displays the history of a float variable in a better and intuitive way.
  • Improved the way we draw bounds.
  • Fixed a memory leak when drawing meshes.
  • Added an overloaded Log function that accept just a string with white as a default color, no need to specify a color if you are good with white.
  • Fix: Log text was consuming mouse/touch Racyast event.

Upcoming?

I have some cool ideas on features I am planning to add, I will just need a bit more time. I will share more details in my next blog posts.

The cool thing is that I use Draw Debug Tools almost daily in the games I work on, so I have a good sense of what will be useful to users.

Take care!

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